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Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 7:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
Three consecutive releases for a company, three unique intellectual
properties, and each will benchmark in the history of the first-person...

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    Enemy territory: Quake Wars Preview


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    Enemy territory: Quake Wars Preview

    Post by Admin on Thu Mar 20, 2008 7:19 pm

    March 20, 2008 - Wolfenstein 3D, Doom and Quake.
    Three consecutive releases for a company, three unique intellectual
    properties, and each will benchmark in the history of the first-person
    shooter genre. Nearly twelve years after the release of the original,
    Quake is coming back for another round of Strogg-killin' with Enemy Territory: Quake Wars.
    The game was originally released back in October of last year on PC to
    solid reviews and a sizeable online following, as is consistent with
    everything that John Carmack touches. While id Software still maintains
    the "it'll be done when it's done" release date for Quake Wars, we've
    seen it up and running with our own eyes and can report that things are
    already moving at a smooth clip.

    It's only natural when a game is ported from PC to consoles for people
    to expect additional content to justify the delayed release. So what's
    new for Quake Wars? Well, to be perfectly frank, nothing. There are no
    content differences between the PC version and the console. You'll
    still find 12 maps under the hood, five character classes, the same
    campaign mode structure, and the same objectives across the maps. What
    id Software and the folks at Nerve Software are hoping is to translate
    the fast and furious squad-based gameplay that so many were able to
    enjoy on their PCs.


    Boom.


    For those who aren't familiar with the structure of Quake Wars, here's
    a brief introduction. There are three main modes: multiplayer, campaign
    mode and instant action. The campaign mode is presented as three maps
    per set with three sets in all. Complete a set of maps and the
    overarching goals and objectives reset. Understand that when id
    Software says "campaign" they aren't talking about a story-driven
    thrill ride. Essentially you'll be completing different objectives and
    advancing the frontline of battle the same as you do in multiplayer,
    but against bots instead of real people. The bot AI is one thing that
    Nerve Software has spent some time improving from PC to console and is
    now said to be more "player focused" with squad members paying more
    attention to your needs and what you're up to on the map.

    Next there's multiplayer and instant action, with the latter being a
    skirmish mode for players to hone their skills. Multiplayer is the real
    meat of the game as it's the place where you and 15 friends can meet up
    and blow each other to smithereens. There are five classes in Quake
    Wars. The covert op who carries a sniper rifle and can disguise himself
    as an enemy Strogg soldier; the engineer can repair vehicles and disarm
    bombs; the soldier class hefts a rocket launcher and heavy machinegun;
    the medic can revive dead players; and the field ops officer deploys
    artillery turrets and missile emplacements around the map.


    Get wet.


    Nerve and id aren't skimping on the small details that can make or
    break a shooter of this nature. Little things like including a lobby
    system for players to convene after a game and full stat tracking for
    each map, both in-game and on a website which will house hundreds of
    statistics. There are also awards that are handed out after each match
    so you and your pals can ratchet up the smack talking. There are also
    small details in the game, like during a bot match the AI players who
    are coming to help you out display a specific icon, which helps
    identify them from teammates.

    The version of Enemy Territory: Quake Wars that we saw was admittedly
    early but the action remained at a steady clip and looked to mimic the
    best aspects of the PC iteration with relative ease. Squad-based
    first-person shooters based around the classic capture point mechanic
    seem to be all the rage these days, but only time will tell whether
    there's enough room for another online FPSer to add to the mix.

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    Re: Enemy territory: Quake Wars Preview

    Post by NTAEndar on Thu Mar 20, 2008 8:01 pm

    Interesting, sounds good!
    LETS DO THIS!
    SO LOCK AND LOAD!
    Joust Legend
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      The time now is Sat Nov 22, 2008 12:56 pm