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    Star Wars The Force Unleashed


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    Star Wars The Force Unleashed

    Post by Admin on Tue Mar 11, 2008 12:24 am

    February 21, 2008 - Star
    Wars and videogames; the two practically go hand-in-hand with one
    another. For just about as long as we've been playing our favorite
    virtual creations there have been titles inspired by the world crafted
    by George Lucas. 2008 is no different thanks to The Force Unleashed, a
    game that LucasArts is touting as one of those rarest of releases that
    pushes the envelope of our industry. It makes use of different types of
    technology to bring the far away galaxy to life in a way that would
    make any Star Wars fan proud. I recently got my first look at the game
    in action and came away impressed, most impressed.

    Okay, so maybe I wasn't "most impressed" but I couldn't resist the
    chance at paying homage to Star Wars dialogue. Nevertheless, the demo
    of TFU showed serious potential. As anyone who has seen IGN's videos
    knows, the action is all about utilizing The Force. Whether that means
    ripping a beam off of the wall and putting it in the path of a passing
    TIE Fighter or pulling stormtroopers off of their feet and electrifying
    them with Force Lightning, it's all possible in The Force Unleashed.

    The Force Powers are all fine and good, we've seen those in games
    before. It's the technology of The Force Unleashed that has so many
    people's heads turning to see what the fuss is about. NaturalMotion's
    Euphoria engine powers all of the physics in the game. So when you toss
    an object off into the distance and see it hit against a wall, a box,
    another wall, and then fall and break into a million pieces, it's
    euphoria that makes it look good. Is it better looking than the
    havok-driven physics that we've been seeing for years? That's tough to
    answer. The first time you see a body get mangled in the environment it
    doesn't seem all that special, but it's the second and third time that
    you play through that exact same section that you start to understand
    what euphoria is about. Will it blow your mind? Probably not. Is it
    impressive? You betcha.

    The same goes for Pixelux's Digital Molecular Matter (DMM) which makes
    steel bend like steel. It's tough to really appreciate metal behaving
    as it should, but once you get a little creative with ripping off a few
    of the dozens of metal doors that you'll stumble across in the Star
    Wars universe you'll see why it's a step in the right direction. It's
    the little details that make a game great, rather than good, and DMM
    and euphoria are certainly pieces to the puzzle.


    Owned.


    Of course everything in The Force Unleashed isn't based around those
    two technologies. There's still plenty of lightsaber wielding to be had
    for those that enjoy that barbaric form of combat (I jest, who doesn't
    like whoopin' ass with a lightsaber?). Being that you're playing as
    Darth Vader's "Secret Apprentice" it's fair to say that the young Sith
    is a skilled swordsman.

    While the demo LucasArts showed at their studio didn't showcase a new
    feature nor did it shed light on any multiplayer details, I was still
    happy to get my initial first-hand look at The Force Unleashed out of
    the way. There's certainly still a lot of tuning to be done to smooth
    things out a bit more, but there's no doubt that Star Wars fanatics
    will have an entirely new immersive storyline to wrap themselves up in
    once August rolls around.

    For a more in-depth look at Star Wars: The Force Unleashed be sure to check out the rest of IGN's preview coverage.

      The time now is Sat Nov 22, 2008 2:54 pm