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    Dungeon Hero


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    Dungeon Hero

    Post by Admin on Mon Mar 17, 2008 2:26 am

    March 12, 2008 - When you see a goblin, your first
    thought typically isn't, "Oh, how can I help that slimy little
    creature?" but instead it's, "How fast can I kill it?" While it
    certainly is possible to lay waste to the goblins in Dungeon Hero,
    as the name indicates your main task is saving them. We were given a
    very early peek by developer FirstFly Studios at what to expect from
    Dungeon Hero and came away with memories of Enclave dancing in our
    heads.

    As with several goblin based games before it, Dungeon Hero is about
    hacking and slashing your way through enemy goblins, known as the Red
    Eye faction. When you're not introducing your blade or your shield to
    the face of your enemy you'll actually be perusing the goblin
    lifestyle. That's actually where most of our demo took place. Our
    hapless hero wandered around a goblin community that featured plenty of
    ambient action to watch and listen to. Goblins tortured one another,
    drank with their friends, shot darts and did pretty much what humans
    did to one another back in medieval times.


    Tons o' death.


    The build that we saw was understandably early -- the game doesn't ship
    until March 2009 -- but the combat already showed some promise. When a
    group of six enemy goblins approached our unwilling hero he performed a
    series of spins and lunges that did a good job of repelling one goblin
    at a time while still keeping the main character in the center of the
    action. There was a solid amount of chaos going on around us as the
    friendly faction -- there are four in all with Gold Star (friendly) and
    Red Eye being the only two shown to us -- bombarded an enemy stronghold
    with cannon shots.

    As with most hack and slash titles, Dungeon Hero has a certain level of
    expandability built in so that the hero that begins the game won't be
    the one that emerges when things are said and done. There are between
    250 and 300 skills that you can built up by earning experience points,
    and there's a massive skill tree that should provide different players
    with separate combat styles by the end of the game.

    So why exactly are you helping one of the fantasy world's most
    disgusting creatures? Well, not many specifics are known at the moment,
    but what we were able to squeeze out of FireFly was that your hero is a
    bit of a nut job. In fact, they were willing to call him a full-blown
    psychopath who has been tricked by the friendly goblins into helping
    them repel Death (yes, grim reaper and all) which was awakened by the
    rival sect of goblins as they were mining for treasure.

    Dungeon Hero is showing promise for being at such an early stage in
    development. With a March 2009 release FireFly should have plenty of
    time to flesh out the goblin world that already possessed plenty of
    personality during our demo. The combat seemed to feature a solid
    feeling of weight and complexity while not being too tough to wrap your
    head around. It seems as though the success of Dungeon Hero will be
    contingent on the ability of the game to suck players into its world
    and invest in its story. If that can happen then PC and Xbox 360 gamers
    could have their next great hack and slash adventure on their hands.

      The time now is Sat Nov 22, 2008 4:27 pm