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    Sega Superstar tennis Review


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    Sega Superstar tennis Review

    Post by Admin on Thu Mar 20, 2008 7:11 pm

    March 19, 2008 - Since
    its earliest days of arcade glory, SEGA has woven itself inextricably
    into gaming history. With the introduction of the Genesis in the waning
    years of the 1980s, the scrappy company provided an alternative to the
    cutesy, ultra-nice console characters popularized by Nintendo.

    Like any underdog worth its salt, SEGA has gathered in its wake an army
    of diehard fans who can't get enough Sonic the Hedgehog, Jet Set Radio,
    Space Channel 5 and even the original SEGA mascot, Alex Kidd himself.
    If you count yourself among the Sega faithful, you'll find a lot to
    like in SEGA Superstars Tennis,
    the latest title from Sumo Digital, the UK-based Foundation 9 studio
    responsible for developing past Sega properties like Virtua Tennis 3
    and OutRun 2006.

    But even -- and maybe especially -- hardcore SEGA aficionados will
    probably find SEGA Superstars Tennis disappointing. Although there are
    16 SEGA characters to be found within its mini-games, bracketed
    tournaments and, yes, even more mini-games, Superstars stops short of
    delivering either a top-notch tennis party game or an all-out Sega
    fan-fest.



    SSST starts you off with eight playable characters from the SEGA
    universe: Sonic, Tails and Dr. Eggman from the Sonic the Hedgehog
    series; AiAi from Super Monkey Ball; NiGHTS; Ulala from Space Channel
    5; Beat from Jet Set Radio; and Amigo from Samba de Amigo.

    You can use this motley crew to jump into quick-play tennis matches,
    either locally or online, or you can start whittling away at the
    mini-games that form the backbone of SEGA Superstars Tennis. Although
    there is a short tournament mode (I plowed through it in less than 30
    minutes), there is no career mode as there would be in a standard
    tennis game.

    Most of your time will be spent playing mini-games in a variety of
    different SEGA-themed areas. Here, you'll unlock new characters -- like
    Gilius the non-textured Golden Axe dwarf, Pudding from Space Channel 5
    and Alex Kidd -- and open new mini-game areas. At first, making your
    way through the loosely tennis-based games is fun, but many of the
    stages drag on and the countless variations on the same themes begin to
    drag quickly.

    Some of the stages use their namesakes fairly well, challenging you to
    use your button-pressing skills to achieve objectives in a manner
    appropriate to the theme of the stage. In the Super Monkey Ball stage
    for example, you're charged with knocking monkey balls through gates by
    serving tennis balls at them.


    Tennis at its zaniest.


    A few of the stages are standouts that I found especially fun, at least
    at first. There's a PuyoPop Fever area that requires you to clear Puyos
    within a given time period, and the House of the Dead stage (although
    curiously named "Curien Mansion" instead) lets you serve tennis balls
    at shuffling zombies.

    But some mini-game stages are either extremely dull (Jet Set Radio), or
    completely irrelevant. The Golden Axe stage doesn't take place in Yuria
    at all but rather recycles the zombie-infested tennis court behind the
    Curien Mansion. The Space Harrier stage could have been the best part
    of SSST but is plagued by targeting problems and other strange choices.

    Although some of these stages, available in a menu called Planet
    Superstars, are made up entirely of mini-games, others are straight
    three-match tennis tournaments or individual singles and doubles
    matches. If plowing through a mountain of repetitive mini-games on
    goofy tennis courts sounds like your thing and you've been dying for an
    opportunity to apply Virtua Tennis-style gameplay to a SEGA-themed
    party game, don't get your wallet out just yet.

    Sumo Digital could have gone one of two ways with the controls of
    Superstars. They could have retained the console control scheme of
    Virtua Tennis 3, in which specialized strokes like slices and lobs were
    controlled by hitting individual face buttons. Or, they could have gone
    the Wii Sports tennis route and assigned all strokes to a single input
    type.

    Instead, they split the difference. On the Xbox 360 controller, regular
    ground strokes are controlled by the A button; fast shots are
    controlled by the X button; lobs are initiated by tapping A and then
    quickly tapping X; and drop shots are made by doing the opposite --
    hitting X and then quickly tapping A. It's a silly control scheme that
    adds unnecessary complexity to the game for casual players and limits
    the pace of the game for those more experienced.

    It's an unfortunate control choice, and Superstars does not allow
    advanced controller mapping, so you're basically stuck with the
    two-button configuration. But at least I can choose whether I want the
    umpire's voice to be male or female...



    Gilius has a mean slice.


    One of Superstars' calling cards is its Superstar State function,
    which, when activated, allows the characters to turn into even zanier
    versions of themselves (Sonic becomes a super-fast Super Sonic, for
    example). Practically, though, most Superstar powers are fairly useless
    against AI players, and the ones that do actual damage to your opponent
    are extremely annoying to play against in one-on-one matches. Luckily,
    you can turn the function off, an option I quickly took advantage of.

    Superstars has a strong multiplayer function that works well both
    online and offline. Mini-games and matches can be played with 1-4
    players locally or online, and Sumo resurrected the TV function from
    Virtua Tennis 3 to allow online players to watch highlights and live
    matches from around the world in real-time.

    In my online experience, the game ran respectably, with only a moderate
    amount of lag during play. Facing off against human opponents, either
    on your couch or over the Interwebs, is the best thing about
    Superstars. But the gimped control scheme dilutes even that experience,
    making the overall multiplayer somewhat dull.


    Security here is tighter than at Wimbledon.

    Closing Comments
    In theory,
    there's nothing wrong with the idea of a whimsical tennis game
    featuring classic SEGA characters. In practice, it's a bit of a yawn
    that ends up feeling like a barely good enough cash-in. The
    environments and characters are largely well-done, but the control
    scheme and dull mini-games drag SEGA Superstars Tennis down.

    IGN Ratings for SEGA Superstars Tennis (X360)



    RatingDescription

    out of 10
    7.0Presentation
    SEGA
    fans could argue for hours about which characters should have been
    included in SSST. But Sumo did a good job of using the ones it chose
    and arranged a well-orgainzed game around them.
    6.0Graphics
    Superstars
    is colorful and bright, but there are framerate problems here and there
    and some characters just don't work without textures (I'm talking about
    you, Gilius).
    7.0Sound
    If
    unlocking countless music tracks in mini-game after mini-game is your
    idea of the perfect Sunday, then this game is for you. From OutRun to
    NiGHTS, it's all here.
    6.0Gameplay
    Fun
    with friends but pretty dull otherwise. The controls are problematic,
    and the mini-games are mostly a bore. But unlocking classic characters
    and stages can be a kick.
    7.0Lasting Appeal
    With
    its multiple online modes and more than 100 mini-games, Superstars has
    a lot to offer. You'll have to pick and choose, but there's fun to be
    had with Sonic and friends.
    6.4
    Passable
    OVERALL
    (out of 10 / not an average)

      The time now is Sat Nov 22, 2008 4:57 pm